
Pressing a face button determines the number of units (in increments of 25%) to send to the target. Moving a cursor over a building and holding down the right trigger allows you to chose another building to send units to. The controls are simple, and easy to get the hang of. I assume theses issues are all related and that there is some sort of issue when it comes to suspending the game. This meant that when I booted my Switch back up I had lost the mission I thought I had suspended. At one point even when I did manage to put the system to sleep, the game seemed to keep running in the background. In fact on a few instances neither did the Power button. I did notice that Mushroom Wars 2 seems to suffer from the same problem that Sonic Mania had upon its initial release, in that pressing the home button doesn’t always work.

#Mushroom wars 2 upgrade#
You can also sacrifice your own to change a building to a different type, or upgrade it to increase its attributes. By sending superior number of units from one or more of your own buildings to an opponent's, you can gain control and reap the benefits of that particular installation. Some of these buildings spawn units, others may serve as defensive turrets, while still others can boost your stats. The map for each level is littered with buildings. Unlike your typical RTS, in which you’d have direct control over groups of units, Mushroom Wars 2 puts you in control of unit distribution. At its core, Mushroom Wars 2 is a real-time strategy game with elements of a tower defense game.
